top of page
DreamwatcherBanner.png

School Production - Campus ADN 2020
(all images are not final)

Follow our Facebook Page to stay updated on the release!

Game Design: Fonctionnalités
dreamWatcher3_edited.jpg

Assistant Lead Level Designer

Campus ADN March 2020 - July 2020

We are currently working on our final project at Campus ADN school. Because of the current situation due to the pandemic we are making this game every student at home. Creating the whole game in 14 weeks.

Made in Unity. 

 

My roles in this production are :

  •  Assistant Lead Level Designer

  • Game Designer

  • Narrative Designer

  • Programmer

3D Metroidvania

Plateformer - Puzzles

The game takes place in the magical Great Library of Dreams, where order has become disorder and monsters roam and bring chaos. Navigate through the Dream and Nightmare wings in hope of collecting all 6 Questbooks and obtain new abilities.

dreamWatcher2.jpg

Game Mechanics

In Progress Game - Campus ADN 2020
(all images are not final)

Programs used on this project

  • Unity

  • Sketchup

  • Visual Studio

  • P4V

  • Discord

  • Word, Excel, Powerpoint

Fire Monkey

In this game the monkeys are not only ennemies, they are ingredients for plateforming and puzzle uses.

Fire Monkeys can burn spider webs and free up the passage and also light up candles to activate multiple ingredients.

FireMonkey.gif
iceMonkey.gif

Ice Monkeys

In this game the monkeys are not only ennemies, they are ingredients for plateforming uses.

Ice monkeys can freeze a cloud plateform and make it walkable. Yank, kick or lure them close to the plateform for it to freeze.

Nightmare Gauntlets

From the Nightmare wing the player will gain new abilities with the Nightmare Gauntlets. The player will now be able to :

  • Climb Walls

  • Increase of Strenght

  • Become a Shadow and navigate further (Upgrade Needed)

Claws.gif
Boots.gif

Dream Kicks

From the Dream wing the player will obtain new abilities : the Dream Kicks. The player will now be able to :

  • Kick Ingredients and Ennemies

  • Break down walls

  • Double Jump (Upgrade Needed)

  • Walk on Clouds (Upgrade Needed)

Sleeper Rod

The Sleeper Rod is the main weapon the player has in his disposition. It acts as a "Fishing rod" as it can target ingredients and ennemies and pull them back thowards the player. It can also grab hold to special anchors and Swing the player across the room.

  • Melee Attack Weapon

  • Grab and Pull Ingredients and Ennemies

  • Navigation Swing

Sleeper1.gif

Chapeau Rouge

Gamejam - Campus ADN 2019

rushhor.gif

Puzzle 1

Get to the house!

For our first puzzle game we imagine a "Rush Hour" kind of minigame but with a little twist of having all the other cars move in one direction whenever the firetruck makes a move also.

The player needs to look at all the possibilites before making a move and advance with caution.

Chapeau Rouge

Gamejam - Campus ADN 2019

Programs used on this project

  • GameMaker Studio 2

  • Adobe Photoshop

fire.gif

Puzzle 2

Save the kitten!

In this puzzle your objective is first to reach the stairs without getting caught by the fire.

 

  • The player has to make his way through the burning house with fire spreading at every step he takes. 

  • Close doors to prevent fire from spreading further.

  • Grab the fire extinguisher to create a safe space to walk over fire.

fire2.gif

Puzzle 2

Get out of the House!

For the last part it's simple, you reach the kitty and then you jump out of the window onto the trampoline waiting for you outside.

Gamejam Assignement

Campus ADN 2019

This was made for our assignement in our Level Design class. We had a theme called "Chapeau Rouge" and had to make a small puzzle game with 2 different kinds of puzzles.

Made in Game Maker Studios 2. 

 

My roles in this production are :

  • Game Designer

  • 2D Artist and Animator

weehoo.jpg
IntroPP.jpg

   

All Images were used for educationnal uses only. I do not own any of them.

Campus ADN - Sept 2019

This game idea was produced in our Level design class as a Ten Pager and presentation assignement. Our goal was to create a game design that would appeal to girls ages 18-25.

The game follows a young spirit maiden who seeks to find the truth about the death of her brother. The player has to investigate and complete shrines using magic creatures and their magical elements to complete puzzles and advance in the game

VerticalSlice-final.jpg

Download the High Level Concept

french version only.

slide2.3.jpg

   

All Images were used for educationnal uses only. I do not own any of them.

Letharia

This game idea was imagined for a "pitch" practice at school. We had to come up with a game idea that would interest our whole school and produce it during our last semester.

Slide10.jpg

Rules and Restrictions

  • 3D Single player game

  • No Stealth, Water or Boss Fights

  • Necessary word for inspiration : Invincible

  • Image for inspiration : 

image.png

Infected Gameplay

As the player progresses throughout the game, Monika (the main character) get's more and more infected and her controls and abilities change as well. 

Stage 0 : As a human not yet infected 

+ Hack into the systems to open and close doors and acces surveillance cameras.

- Touching anything infected will cause harm.

Stage 1 : Infection starts

+ Superhumain strenght

Stage 2 : Infection spreads

- Cannot use technology anymore

- Infected creatures stop attacking

- Monika will sometimes loose control

Stage 3 : Fully infected

+ Can navigate in infected areas

+ Fight against scientists

Slide13.jpg

©2022 par Mylène Guindon.

bottom of page